Understanding Virtual Reality
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- Author : William R. Sherman
- Publisher : Morgan Kaufmann
- Release : 08 November 2018
- ISBN : 9780128010389
- Page : 938 pages
- Rating : 4.5/5 from 103 voters
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Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures
Understanding Virtual Reality
- Author : William R. Sherman,Alan B. Craig
- Publisher : Morgan Kaufmann
- Release Date : 2018-11-08
- ISBN : 9780128010389
Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching
Understanding Virtual Reality
- Author : William R. Sherman,Alan B. Craig
- Publisher : Morgan Kaufmann
- Release Date : 2003
- ISBN : 9781558603530
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors
Understanding Augmented Reality
- Author : Alan B. Craig
- Publisher : Newnes
- Release Date : 2013-04-26
- ISBN : 9780240824109
Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software,
Developing Virtual Reality Applications
- Author : Alan B. Craig,William R. Sherman,Jeffrey D. Will
- Publisher : Morgan Kaufmann
- Release Date : 2009-06-02
- ISBN : 0080959083
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider’s view of what works, what
Virtual Reality and the Built Environment
- Author : Jennifer Whyte
- Publisher : Routledge
- Release Date : 2007-08-22
- ISBN : 9781136349638
This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an
The VR Book
- Author : Jason Jerald
- Publisher : Morgan & Claypool
- Release Date : 2015-09-01
- ISBN : 9781970001136
Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous;
Virtual & Augmented Reality For Dummies
- Author : Paul Mealy
- Publisher : John Wiley & Sons
- Release Date : 2018-06-08
- ISBN : 9781119481423
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring
Augmented Reality
- Author : Jon Peddie
- Publisher : Springer
- Release Date : 2017-04-19
- ISBN : 9783319545028
This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is
Virtual Reality for Beginners!
- Author : Murray Ramirez
- Publisher : Createspace Independent Publishing Platform
- Release Date : 2016-11-26
- ISBN : 1540532224
Virtual Reality for Beginners! How to Understand, Use & Create with VR Are You Ready To Learn All About VR? If So You've Come To The Right Place... Here's A Preview Of What This Virtual Reality Book Contains... An Introduction To Virtual Reality VR Through Time - The History And Growth Of Virtual Reality Getting Started With VR - What You'll Need To Get Going The Science of VR Trends In The VR Industry Google Cardboard Explored Sony PlayStation VR Explored
Storytelling for Virtual Reality
- Author : John Bucher
- Publisher : Taylor & Francis
- Release Date : 2017-07-06
- ISBN : 9781351809252
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations,
Augmented Reality, Virtual Reality, and Computer Graphics
- Author : Lucio Tommaso De Paolis,Pasquale Arpaia,Patrick Bourdot
- Publisher : Springer Nature
- Release Date : 2021-09-15
- ISBN : 9783030875954
This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Introduction to Virtual Reality
- Author : John Vince
- Publisher : Springer Science & Business Media
- Release Date : 2011-06-27
- ISBN : 9780857293862
During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would
Augmented Reality
- Author : Greg Kipper,Joseph Rampolla
- Publisher : Elsevier
- Release Date : 2012-12-31
- ISBN : 9781597497343
With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book
Virtual Reality Technology and Applications
- Author : Matjaž Mihelj,Domen Novak,Samo Beguš
- Publisher : Springer Science & Business Media
- Release Date : 2013-09-03
- ISBN : 9789400769106
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education
Reality Check
- Author : Jeremy Dalton
- Publisher : Kogan Page Publishers
- Release Date : 2021-01-03
- ISBN : 9781789666342
Discover THE next big competitive advantage in business: learn how augmented and virtual reality can put your business ahead. Augmented reality (AR) and virtual reality (VR) are part of a new wave of immersive technologies that offer huge opportunities for businesses, across industries and regardless of their size. Most people think of AR or VR as a new development in video gaming like Pokémon GO, or an expensive marketing campaign by the Nikes of the world. The truth is,